Changelog 13.07.2014 – 20.07.2014
Dear players,
this was another week full of development progress. Among this week’s fixes are many issues you probably won’t find working on any other private server. Here is a short list of the more notable ones:
Group Loot:
This week Chero fixed a bug related to group loot which, to our knowledge, is an issue on quite possibly every other private server. Sometimes the loot window for selecting need, greed or pass suddenly disappeared before the roll timer elapsed, and you would automatically pass on this item. This will now no longer occur.
While there are still some bugs within the loot system, especially related to the “Round Robin” and “Need before Greed” modes, you can be sure we will fix them all to offer you an issue-free loot system!
Enchants, Poisons and Weapons:
Neither of these three will any longer proc on melee attacks which fail to land. This change should reduce melee damage to intended levels in PvE and PvP.
Furthermore the binary system will not only apply to regular spells, but also to weapon procs like the one of Thunderfury. Direct damaging procs like Perdition’s Blade‘s fire damage are unaffected by this change and are still subject to partial resists.
Speaking of Thunderfury, there is one more fix that also applies to this well known sword. The additional elemental damage, in this case nature damage, will from now on be treated like magic damage, meaning partial resists occur as well as physical immunities are ignored such as those offered by the Paladins Blessing of Protection.
Creature AI:
This week, yet again, we refined the NPC AI – namely the evade system and the caster behavior. NPCs which are not able to reach the player with any of their abilities will now evade. Example: The player stands on a roof and engages an NPC without any ranged abilities leading to said NPC evading after a few seconds. After silencing a caster NPC, it will now try to reach the player in melee range as long as it is silenced, however after the silence wears off, it will again use its spells accordingly.
Changelog 13.07.2014 – 20.07.2014:
And now a list of all the fixes – small and big:
General (3) | ||
#1507 | Group Loot | Fixed a bug which made the loot window (group loot) disappear too early, and prevent player from rolling for the item. |
Herb Drop | Removed all wrong herb drops from NPCs. | |
Player Animation | Fixed player animation upon being hit by an off hand weapon. | |
Npcs (19) | ||
Badlands
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Will now patrol across the Badlands. | ||
Dustwallow Marsh
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#2706 | Is no longer classified as elite. | |
Hillsbrad Foothills
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#2707 | Fixed health, level and damage of this Southshore NPC. | |
Ruins of Ahn’Qiraj
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There are now only eight Guardians spawned, and all of these will now patrol the Ossirian area. | ||
Added some Canal Frenzies and made them randomly swim in the water. | ||
Reduced spawn count to five, and made four of them patrol. | ||
Added patrols for packs consisting of these and Hive’Zara Wasps just before Kurinnaxx and Ayamiss. | ||
Deleted wrong spawns and added 3 packs (2 Drones, 2 Collectors, 2 Tail Lashers) in the tunnel before Ayamiss. | ||
Added missing spawns and patrols. | ||
Removed wrong spawns and added patrols for the remaining six. | ||
Added over 20 spawns for these in the tunnel and the area of Ayamiss in AQ 20. | ||
Stranglethorn Vale
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#1296 | Will now always drop either his scepter or neck. | |
#956 | Will now always drop either its leggings or sword. | |
Swamp of Sorrows
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Will now patrol around the Sunken Temple. | ||
Thousand Needles
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#2702 | Will now fly around Highperch’s sky. | |
Winterspring
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Will now patrol and roam the area around Everlook. | ||
Unknown Location
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#2704 | Corrected specific and random loot of this rare. | |
#2714 | Will now haunt the Ruins of Lordaeron (Undercity). | |
Spawned over 50 Shrieker Scarabs and Spitting Scarabs in AQ 20. | ||
Items (2) | ||
Corrected drop rate and source of this item, ‘Hakkari Shroud’ and ‘Mark of Hakkar’. | ||
#2735 | Only Scarab Coffers will now drop Scarab Bags, also tweaked the drop chances. | |
Spells (2) | ||
Warlock
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#2699 | Succubus will now break stealth if they cast seduction or get damaged through Soul Link. | |
Other
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#2665 | Corrected health of the summoned Dalaran Serpent. | |
Dungeons (2) | ||
Mauradon | Corrected some trash spawns and patrols. | |
#2717 | Scarlet Monastery: Graveyard | Fixed some says and spawns in SM: Graveyard. |
Mechanics (6) | ||
#2713 | Creature AI | As long as casters are silenced, they will now try to reach you in melee combat. |
#2710 | Elemental Weapon Damage | Fixed the whole elemental damage system of weapons, e.g. Thunderfury’s “+Lightning Damage” will now damage targets under Blessing of Protection. |
#2708 | Evade | Creatures will now evade after few seconds if they can’t reach you. |
#2726 | Poison, Enchant and Chance on hit | Poisons, Enchants and other Chance on Hit effects will no longer trigger on avoided melee hits. |
#2687 | Warrior Rage Gain | Avoided attacks will no longer generate rage. |
#2712 | Weapon Damage Procs | All weapon procs which not only cause damage will now be treated as binary spells. |
PvP (1) | ||
Battleground Queue | Battleground queue will no longer disappear upon relog. |