Showcase: PvP Fixes #1 Changelog 27.07.2014 – 03.08.2014
Dear Players,
It is time to give you some more video content and in this week’s showcase you will see the first part of our PvP fixes, such as improved line of sight checks and the heartbeat resistance mechanic.
And of course we also have this week’s changelog for you, with improvements to various dungeons, adding lots of patrol paths, the implementation of the Round Robin loot setting and more.
General (3) | ||
#2272 | Caster Mobs AI | Caster Mobs which in their previous life were in fleeing mode, will now work even after a respawn. |
#910 | Group – Round Robin | Implemented the Round Robin party loot setting. |
#2725 | Movement issue | Smooth movement for charge, especially while being slowed. |
Npcs (19) | ||
Duskwood
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#2760 | His ‘Felstrom Resurrection’ spell will now work properly, so that players have to kill him fast. | |
#2759 | Will now properly use his spells. | |
#2756 | Will now terrify enemies. | |
Elwynn Forest
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Will now roam the Brackwell Farm. | ||
Feralas
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#2744 | Will now roam the Writhing Deep in Feralas. | |
Hillsbrad Foothills
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#2743 | Will now patrol around the gnoll inhabited field in Hillsbrad Foothills. | |
Sunken Temple
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Are now grouped in packs with other Atal’ai NPCs. | ||
Added random movement for these. | ||
Removed some unnecessary spawns, and added a patrol. | ||
Linked nearly all NPCs in the Hall of the Cursed in packs. | ||
Added patrols for some of those, and linked the rest in packs (Deep Lurker, Murk Worm, Slime Maggot). | ||
Added random movement and grouped them with other Nightmare NPCs in the Sunken Temple. | ||
Added random movement for Saturated Oozes. | ||
#2415 | Will now attack if you attack something close to them, and will now also have random movement. | |
#2409 | Will now patrol around the Hall of Serpents. | |
Uldaman
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This boss will now also patrol. | ||
Added patrols to some Shrike Bats in Uldaman. | ||
Added patrol path for two of these. | ||
Multiple Locations
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Linked many Stonevault Rockchewers and Oracles in small packs (Uldaman). | ||
Items (4) | ||
#2768 | Now has a 0.1% drop chance. | |
#2767 | Corrected drop chance to 0.25%. | |
#2766 | Reduced drop chance to 0.15%. | |
#2761 | Corrected drop chance for this quest item. | |
Quests (1) | ||
Eastern Kingdoms – Western Plaguelands
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#2753 | Are now properly pooled, so there is a chance for a trap. | |
Spells (4) | ||
Paladin
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Now has an ICD (internal cooldown) preventing it from multiple procs in rapid succesion. | ||
Warlock
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#1728 | The summoned Doomguard will now no longer despawn if he is enslaved. | |
Warrior
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Charge will now properly work in water and other fluids. | ||
Other
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Will now summon randomly the appropriate demons, and will no longer be able to move around. | ||
Dungeons (3) | ||
Razorfen Kraul | Fixed various DB issues in Razorfen Kraul related to mob spawn and movement. | |
#2770 | Shadowfang Keep | Made Bleak Worg and Shadowfang Whitescalp immune to frost damage, and linked the horses in the stables. |
#2770 | Shadowfang Keep | Fixed some strange behaviour of Arugal concerning his movement, and Arugal will now also yell after casting his curse. |