Showcase: Group Loot Fixes Changelog 10.08.2014 – 17.08.2014
Dear players,
yet another week has passed. This time around we have a Video showing you a variety of common private server issues that will not harm your gameplay experience on Kronos, chief among them is the fully functioning Group Loot mechanic.
Here are the few basic rules of Group Loot that you will find working on Kronos:
* Every player only gets access to an NPC’s loot on his turn. In a five player party that means every fifth mob.
* Items of the same or higher quality as the currently set loot threshold will be rolled for by all party members. Every player can open the loot window of NPCs that dropped such items to start the rolling process but do not get access to any of the other loot unless it is their turn to loot this NPC.
* When a player opens the loot window but does not take any or all items and then closes the loot window, the loot will become available to the rest of the party on a free for all basis.
In addition to this we were able to resolve the issue were roll bars would immediately disappear, causing most players or even an entire group to pass on the item.
During the last week we had several team meetings to discuss and finalize some of the yet unsettled technicalities [read: experience rates, character restore] concerning the upcoming Kronos. You will find the answers to these questions as well as various others in a new FAQ that will be released during the following week.
As you by now have come to expect, this news item also includes our weekly changelog. Among this weeks notable improvements is the now fully functioning Six Demon Bag, a gimmicky and fun item which many players may fondly remember from their retail days. The Rogue’s spell Distract should from now on also behave in an entirely blizz-like manner and Hunter traps will no longer be cancelled when Horde or Alliance Battle Standards are placed in their area of effect. Both of these fixes are in our opinion important, especially for PVP enthusiasts. In addition to this various on item effects have been fixed, such as Eskhandar’s four piece set proc, the use of Jom Gabbar for shape-shifted druids as well as Green Whelp Armor’s sleep. Last but not least, Basic Campfire will no longer be a solid object that players can stand on and thus be exploited to get to otherwise unreachable positions. In addition to this we managed to get some extensive work done on our completely rewritten damage and combat systems.
And for those interested, here is this week’s full changelog:
General (1) | ||
Ranged AI | Implemented more advanced AI for casting and ranged creatures. | |
NPCs (9) | ||
Dun Morogh
|
||
No longer casts Lightning Bolt. Added Fireball instead. | ||
Stranglethorn Vale
|
||
Will now properly use Lightning Bolt instead of Throw. | ||
Added AI and missing spells. | ||
Added AI and missing spells. | ||
Added AI and missing spells. | ||
Added AI and missing spells. | ||
Added AI and missing spells. | ||
The Barrens
|
||
#2789 | Added AI and missing spells. | |
Unknown Location
|
||
#2792 | Will now behave like a proper totem. | |
Items (4) | ||
Causes additional threat as intended. | ||
No longer sleeps attackers above level 50. | ||
#2795 | Players are now able to use this trinket while shapeshifted. | |
#33 | Fixed all possible triggerable spells. | |
Spells (7) | ||
Mage
|
||
Corrected health regeneration percentage and regeneration timer. | ||
Paladin
|
||
#2775 | Will no longer benefit from Spell Damage. | |
Rogue
|
||
#881 | Corrected damage output for the second target. | |
Now properly stops moving creatures. | ||
This talent is now working as intended. | ||
Other
|
||
#2794 | Cannot be abused anymore. | |
Changed health, armor, damage and level stats to correct numbers. | ||
Mechanics (2) | ||
#2793 | Hunter Traps | Alliance and Horde Battle Standards as well as Shaman Totems will no longer prevent Hunter Traps from working properly. |
Movement Speed | Decreasing or increasing player movement speed no longer causes any desynchronization. |