Showcase: Creature AI #2 Changelog 17.08.2014 – 07.09.2014
Dear Players,
while we left you empty handed last sunday, we have another video and changelog for you today. This showcase is the second dealing with NPC AI and shows mostly how NPCs use their Crowd Control abilities and how they behave against players affected by crowd control effects.
This week we are also able to present you a changelog again. Among the fixes are Engineering Items, Warlock Spells, including the abilities of the enslaved Doomguard, Rogue mechanics concerning Sap and Vanish as well as minor fixes to NPCs all around Azeroth.
We look forward to your thoughts and feedback in the forums.
General (2) | ||
#2263 | Bomb and Grenade hitbox | Bomb’s and Grenade’s hitbox behavior has been reworked. It should now behave as it did during vanilla’s retail days. |
#870 | Sorefooted | Now longer gives the player the chance to fully resist abilities with a damage component and a slow or root effect. From now on only the snare effect of any given spell has a 15% chance to be resisted due to this talent. |
NPCs (11) | ||
Blackrock Depths
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#2584 | Fixed an issue where the little fire spirits did not spawn. | |
Redridge Mountains
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#1385 | Added and corrected specific loot. | |
#2872 | Added missing ability. | |
#2864 | Added missing ability. | |
#2873 | Added missing ability. | |
#2868 | Added missing specific loot. | |
Wetlands
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#2830 | Added shadow immunity. | |
#2833 | Added fire immunity to this and several other NPCs. | |
Unknown Location
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#900 | Improved NPC Pet behavior. | |
#2857 | Adjusted stats (HP, Mana, Armor, Resists) and added correct abilities while enslaved. | |
#2809 | Fixed an issue where Renatakis Gouge ability caused the server to crash. | |
Objects (1) | ||
#2853 | Added multiple spawn locations and pooled these accordingly. | |
Items (9) | ||
#642 | Should now have the correct stats and behave as intended. | |
#2686 | Corrected Weapon Speed. | |
#2825 | Added as specific loot to the proper NPC. | |
#2242 | After using this item the player will now be knocked down for a brief period. | |
#643 | Should now have the correct stats and behave as intended. | |
#2811 | Will now reset the abilities as stated. | |
#2869 | Added missing specific loot. | |
#2871 | Added missing specific loot. | |
#641 | Should now have the correct stats and behave as intended. | |
Spells (10) | ||
Mage
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#2532 | Resolved an old visual bug. | |
Rogue
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#2807 | Rogues are no longer “semi visible” after using sap. | |
#2776 | Starting to cast spells will now remove stealth immediately. | |
#2848 | Canceling Stealth will now also remove the Vanish buff. | |
Shaman
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#2847 | Grounding Totem will now longer prevent Hunter Traps from working. | |
Warlock
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#2819 | Fixed an issue where this spell would continue to deal damage and heal even after the channeling stopped. | |
#2816 | Fixed some issues where the animation of Fear spells would persist even after the effect had been removed by use of abilities or items. | |
Warrior
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#2813 | When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage. | |
Other
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#2053 | Removed this faulty Engineering skill. | |
#2817 | Fixed some incorrect weapon skill gain behavior due to Wand usage. | |
Dungeons (2) | ||
#2787 | DM West Pooling | Pooling of several trash NPCs in Dire Maul West. |
#2764 | Sunken Temple Pooling | Pooling of various trash NPCs in Sunken Temple. |
Mechanics (1) | ||
#2799 | Enchanting via Trade Window | Fixed an issue where materials would not be consumed. |