Showcase: Engineering Fixes Changelog 07.09.2014 – 21.09.2014
Dear Players,
this time we present you with the first Showcase on Engineering. You will be able to witness various Engineering items in use including working backfire effects. We hope that especially the PvP enthusiasts among you will be very excited about these fixes. Be sure to spread the word if you like what you see and visit our Experience Rates Poll if you haven’t cast your vote yet.
Today we also have a new changelog for you. In addition to fixes mentioned in the changelog we have been hard at work refining threat and kiting mechanics.
General (3) | ||
#2378 | Combat Bug | Fixed issues causing players to end up stuck in combat. |
#2393 | Hunter Pets | Fixed an issue preventing a Hunter’s pet from correctly gaining XP. |
#1022 | Pet Summoning causing Errors | Hunters and Warlocks summoning Pets should no longer cause error messages for Party members located on different continents when the summon is cast. |
NPCs (6) | ||
Blackfathom Deeps
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#2898 | Added missing spell. | |
Blackrock Depths
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#2885 | No longer immune to stun auras. | |
Hillsbrad Foothills
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#2882 | Will now summon proper minion. | |
Redridge Mountains
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#2875 | Added immunity to shadow effects. | |
Scholomance
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#2939 | Fixed AI issues. | |
Western Plaguelands
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#1613 | Fixed an issue that caused a too long respawn timer. | |
Items (8) | ||
#2953 | Aura will now correctly fade after having been destroyed. | |
#2893 | Obtainable only from Sack of Spoils. | |
#2916 | Players should no longer be able to miss melee attacks while under the effects of the Felstriker proc. | |
#2954 | Corrected malfunction mechanics. | |
#2823 | Adjusted backfire mechanics. | |
#2890 | Reduced drop chance. | |
#2892 | Corrected drop chance. | |
#2834 | Fixed an issue where players could fear themselves even while under the effects of fear immunities. | |
Quests (1) | ||
Eastern Kingdoms – Stormwind City
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#2149 | Fixed multiple issues that could cause parts of this quest’s event to bug. | |
Spells (8) | ||
Mage
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#2027 | Clearcasting will now be correctly consumed once a spell cast is finished and leaves the player’s hands. | |
Rogue
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#1025 | Fixed an rare issue where Cheap Shot would not be applied correctly. | |
#1054 | Added missing animation for the rogue applying the poison. | |
Warlock
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#2835 | Now prevents both Fear and Horror effects. | |
#2910 | Spell damage coefficients corrected for all ranks. | |
#2945 | No longer able to proc by applying Corruption, but only from actual damage dealt by Corruption. | |
#2941 | Will now correctly affect Drain Soul. | |
Warrior
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#2861 | Damage formula has been corrected. | |
Mechanics (3) | ||
#1055 | Healing Potions – Felwood Consumables | Fixed an issue where Healing Potions and Whipper Root Tuber/Night Dragon’s Breath would cause hidden cooldowns for each other. |
#2850 | NPC autohit | Fixed an issue where NPC autohit swing timers would not properly reset after use of non-instant spells. |
#2840 | Threat from Power Gain | Implement threat gaining from power modifiers. |