No Cause for Concern
Dear Players,
We want to apologize for the long gap without any news, but now we are able to give you the overdue status update.
The first thing to address is the planned release date. Unfortunately, we have to accept the fact that we will not be able to keep up with our original aim to release Kronos by the end of 2014. This saddens us as much as you, but there are a couple of things we still want to improve before the launch and these matters will be worked on with full steam starting in a little more than a week. Nonetheless, we still believe we are on a good track and hope to be able to give you more detailed information about the release date as we progress through the last important issues.
Before that, there will be a meeting with members of the other TwinStar projects as well as the TwinStar administration in the upcoming week to organize and ensure a proper launch for Kronos. From this meeting, we expect positive results that will help us on the final steps towards release and we will, of course, inform you about the outcomes.
Within the next week or two we also intend to update our FAQ to address some of the questions that have been been cause for intense discussions on our forums, including possible reevaluations of issues such as multiboxing, battleground queueing mechanics and more.
So far, the project has drawn a lot of attention and more importantly, you the community has grown larger and larger. This shows us that we are on the right track and even though we have to delay the launch a bit further, we will make sure that it is worth the wait. We are more confident than ever that Kronos will be the huge success that we have been hoping for since restructuring the project last summer.
The last thing we want to address, for now, is that because of the large size of the community and the high number of people anticipating the launch of Kronos, we are looking for dedicated people who are interested in contributing to this project and helping out as a Developer, Forum Moderator, or Community Manager.
While requirements for Developers and Forum Moderators can be found in our previous recruitment post, this is the first time we are actively trying to recruit a dedicated Community Manager.
As Community Manager we would like you to directly engage and interact with our current members and followers on all social media platforms as well as providing the occasional feedback on the Forums. As always, creativity and self-reliance are very important to us and previous experience is highly appreciated but not a necessary prerequisite.
Thank you all for your continued support and effort in making Kronos known to more and more players.