Updated Rules & Raid Resets
Dear Players,
as announced yesterday the updated and revised rules for Kronos are effective as of this post. You can find the rules here. Many clauses we no longer deemed necessary have been removed while some have been slightly altered to be either more precise or apply in a broader sense.
The biggest change that will likely affect the most players is that blindspotting in neutral towns is no longer punished in any way. We were unhappy with punishing players for things most in our team saw as trivial and have thus reconsidered our philosophy in this regard. Additionally the guards in the four Steamwheedle Cartel cities now have their intended ranged attack that includes a small knockback, which they will use should they not be able to reach players through normal pathfinding. While guards at Light’s Hope Chapel and in Cenarion Hold do not have this ability, we believe that blindspotting in these places is not nearly as much of a problem since these are high level zones and both offer enough room to use LoS against potential attackers as well as the possibility to move to a spot where you cannot be attacked without receiving guard assistance.
We have also decided to move the scheduled 7 day raid reset timer from Friday 6 AM CEST to Wednesday 6 AM CEST, to coincide with the weekly honor calculation, as was the case on European retail servers. To give raiding guilds enough time to to adjust to this, this change will not affect the current ID. However the next ID starting on the 15th of May will be cut short and reset on Wednesday the 20th.
At this point we would also like to remind our players to please provide updated information on issues marked as Need Retest in the BugTracker. Helping us in this way often significantly reduces the work our GMs and Testers have to do and thus speeds up the overall bug fixing process.
The Kronos Team