Changelog 24/4/2017
General
- Paladin blessings will now be removed from horde players upon entering a dungeon.
- Fixed issue with bosses loot not being visible.
- Prevent overflow when buying items.
- Players will no longer disconnect during knockback. #9665
- Solved several issues that caused the combat bug.
- Players will no longer become bugged if teleported while on a flight path.
- Attack timer will reset on initial combat for creatures.
- Melee leeway mechanic is now enabled for players only. #8237
- Extra attacks are applied immediately if possible.
- Neutral town guards will now react properly to pvp marked players. #6839
- Health and mana percentage will be set 100% after battleground ends. #6631
- Duel area has been increased.
- Fixed incorrect respawn timers on Silithyst Geysers. #10459
- Pets: Sound glich is now fixed for pets. #7819
- Pets: Pets will no longer cast spells on targets that are immune to them. #6749
- Pets: You can now autocast Prowl. #2307
- Pets: Pets will now autocast Prowl when starting to attack (and not in combat). #2307
Class
- Hunter: Feign Death now has a proper resist chance. #3306
- Hunter: Pets buffs can now be canceled when controlling it with Eyes of the Beast. #4691
- Hunter: Feign Death will now work properly against pets. #8088
- Mage: Blizzard is no longer able to apply Winter’s Chill. #9558
- Mage: Increased the speed of Frost Nova and Blast Wave.
- Mage: Corrected Blink‘s travel distance. #10374
- Priest: Vampiric Embrace will now also heal on spells which kills the target. #10224
- Priest: Fixed an issue which sometimes caused last tick of Mind Flay to not occur.
- Priest: Mind Flay can not be interrupted for other players if you cancel yours. #9765
- Shaman: Windfury Totem will now properly include attack power bonus. #10489
- Warlock: Death Coil will now heal the warlock if the target dies from it. #10224
- Warrior: Fixed an error that caused Intimidating Shout on the primary target to only last 4 seconds in pvp. #10372
Raids
- AQ20: One of the Ossirian’s Crystals will now be visible before engaging Ossirian. #9340
- AQ20: Kurinnaxx‘s Sand Traps are now working as intended. #9348
- AQ40: Aggro radius increased for bosses and trash. #10235
- AQ40: Lieutenant General Andorov vendor options have been corrected. #10124
- AQ40: Trash now correctly drops scarabs. #10260
- AQ40: Giant Eye Tentacle will no longer cast on players inside the stomach. #9347
- AQ40: Giant Eye Tentacle spawn position has been corrected. #10325
- AQ40: Dark Glare should now work properly. #9346
- AQ40: Adjusted attributes and radius of Bug Trio‘s “Devour”. #8456
- AQ40: Viscidus will no longer go invisible. #9666
- AQ40: Fixed an issue where Glob of Viscidus can become untargetable. #10307
- AQ40: On leaving C’thun‘s stomach players will be knockbacked in a random direction. #10184
Quests
- Corrected a gossip option within the quest The Ectoplasmic Distiller.
- Improved quest item tracking in UI.
NPCs
- Stats for Margol the Rager have been corrected.
- Enhanced patrol and linking in The Dragonmurk.
- Added patrol for Cranky Benj.
- Added patrol for Devilsaur.
- Creatures that cannot attack are now immune to taunt and similar spells.
- Remove wrong equip from Scalding Broodling.
- Improved AI for a variety of NPCs.
- Tunnel Rat Geomancer‘s Fire Shield will no longer unstealth players if not in combat.
Items
- Zandalarian Hero Charm now correctly decreases the charges on AoE spells. #10306
- Disgusting Oozeling is a debuff now. #9775
- Jom Gabbar no longer causes 2 min cooldowns on other trinkets. #9984
- Goblin Land Mine now works as intended. #10267
- The effect on Furbolg Medicine Pouch can only be used by players level 50+. #10143
- Formula: Enchant Weapon – Superior Striking will now only drop from Spirestone Warlord. #10150
Spells
- Bosses will now properly use their fear mechanic. #10168
- Auras which grant immunity are high priority auras now.
- Invisible auras are now set as high priority auras.
- Dead aura targets should not TriggerSpell() unless the aura is death persistent.
- Growing Flames will no longer tick when combat is finished.
- Expose Armor will now work properly. #10484
- Leeway distance will be used for all single target spells. #8237
- Quivers/Pouches will no longer effect wand attack speed. #10347
- SpellStopCasting() will now work properly for “On Next Attack” abilities. #10329
- Corrected characters model for AoE cases. #10373
- Spells with triggers are now considered as high priority auras. #10305
- Casting dispel is now prevented if target has nothing to dispel. #7819
- Spells that land after the caster dies will be able to trigger effects as if the player was alive. #9324